Ancient Echoes

Seasonal Actions 1221 (companions)
seasons, actions
1221 Kyra Thermistocles Father Gregori Alcibiades
Spring Explore the covenant Study how to teach Read Anatomy by Galen
Seasonal Actions 1221 (magi)
seasons, actions
1221 Euphemia Phedra Neysa
Spring Read The Power of Magic Read On the Essential Nature of the Earth Read Aristotle’s Logica Vestus
Seasonal Actions 1220 (companions)
seasons, actions
1220 Kyra Thermistocles Father Gregori Alcibiades
Autumn Explore covenant Adventuring Adventuring
Winter Explore covenant Study how to teach Travelling between covenant and village
Events following the Council Meeting (1220)

Following on from the current covenant meeting to discuss the Vrykolakos, Neysa volunteers to take some grogs experienced in hunting and combat to hunt these demons down. The grogs are advised to prepare a team for the next morn.

An injured wolf hauled himself (Ukalian) into the covenant just before dawn on the day after the exploration party’s return.

He reports that 4 of the Vrykolakos gathered where he could observe, two wolves, a goat and an owl. They all assumed human form and started across the island heading towards the town, Santorini. Ukalian tracked them to near the town where a shepherd, possibly alerted by the Vrykolakos, attacked him and drove him off, inflicting significant damage.

The team (Father Grigori, Phedra & Neysa) travel to Santorini by ship, dropped by Themistocles, who promptly leaves.

A brief conference of the magi leads to the decision to visit the local Lord.

Tio Vincenzo is a charming Venetian, and a gracious host, he invites us to a banquet at his home that evening. He is also being visited by two mysterious shipwrecked nobles by the names of Lord Tybalt (a Frank) and Lady Kuria (a Greek).

With a little prompting he happily shows off his town, which is showing signs of renovation and new investment. It seems a happy place.

At the banquet the wine is excellent and Neysa offers to dance. In the meantime Father Grigori is required to perform the final rites for two sailors found washed up on a beach. Father Grigori examines the bodies and finds to his horror that they have been completely exsanguinated as well as looking horrified.

During the dancing after the meal Neysa feels taken with a sudden rush of fear which she suppresses with some effort. Father Grigori senses a rush of pure wickedness at this time.

The feasting continues. Father Grigori attempts to murmur to Phedra that there is something unclean about, but being deaf she is unable to make out what he is talking about. Neysa returns to her seat, thanking her admirers. There is another couple of hours of feasting.

As the feast comes to an end, Neysa flirts outrageously with the Lord. She catches Father Gregori for a quiet word after the feast. She asks him if he noticed anything unusual. Father Gregori reports that the bodies were not of drowned men, they had been thrown into the water following exsanguination, their faces a rictus of indescribable terror. He believes that they were victims of the demons. He mentions that he felt a pulse of evil as she danced and asks if it caused her problems. Neysa responds that she is not of a perceptive persuasion.

Neysa asks if Phedra spotted anything. She did not, but stated that she trusts the good Father’s instincts in this sort of matter. Neysa looks around for anything out of the ordinary while partying on into the small hours of the morning. Phedra retires for the evening as she starts to get tired.

Neysa and Father Grigori amble around then return to the scene of the banquet, looking for traces of evil. All they find are servants cleaning away the debris. After some more discussion, they decide to call it a night.

As Father Grigori walks back through the dark, deserted streets, he hears a footstep behind him. He turns to look but sees nothing and continues to walk, quietly singing a rather blood-thirsty hymn and rather regretting his lack of a thurible. He dimly senses an evil presence drawing closer. The footsteps get louder, keeping match with his pace. He keeps going then breaks into a run. Unfortunately, the demon is faster than his wildest dreams and he would have been grappled by a slavering undead corpse from Hell if the weight of his crucifix had not pulled him off balance, making him stumble out of the way.

Calling on the power of the Divine, Father Grigori brandishes his crucifix at the demon, pressing it into it’s face. The crucifix appears to burn the demon and it attempts to brush it aside. It tries to breathe fire on him, but it is dissipated by his crucifix. The good Father continues to wield the crucifix, continuing to burn the demon. The power of God continues to protect the good Father, and the demon begins to back away. Father Gregori refuses to permit it to ravage innocents further and pursues. God evidently agrees as a shaft of divinely bright moonlight breaks through the cloud cover, reflects of Father Grigori’s crucifix and hits the demon. It screeches in unearthly agony and a corpse drops to the ground. Father Gregori gives it the Last Rites and bears it to the church. He leaves it to lay in state and goes to pray at the altar.

Father Grigori then heads back up to the Lord’s manor and heads to Neysa’s chamber, knocking on her door. Neysa has only just gone to bed so she opens the door in her nightclothes. He asks to speak to her. She puts a few more clothes on. He reports an encounter on the way back and explains what happened.

Neysa goes to Phedra’s room and makes a very bright light to shine through the cracks in the door to (hopefully) wake her. Neysa opts for flashes of intense light. Fortunately, this does wake Phedra, who gets up, puts a robe on and carefully opens her door. Being unconvinced that they are not demons, Phedra asks what they want. Neysa reports that Father Grigori has witnessed a miracle and thinks one of the demons is dead. He would like the magi to examine the body. There is a certain amount of joking about the good Father going blind from fingering his crucifix. Phedra rather warily agrees to accompany them.

Our three intrepid heroes head for the church. Father Grigori shows them the body and says another prayer. The body is old and has been stained black with ancient ash and is dry and desiccated. It is becoming brittle as if it were only made supple by the black arts of the demon. Phedra and Neysa conclude that the vis has been purified by God. Phedra surreptitiously checks and finds that there are 5 pawns of corpus vis in the body. She gathers it all into a tooth but cannot get the tooth out. Neysa distracts the Father and easily extracts the tooth. Father Grigori shows the other two bodies as well. Unfortunately, neither Neysa nor Phedra has any knowledge of medicine and they can only agree that they are indeed dead. Phedra adds that there is no vis in the corpses.

Everyone returns to their rooms to try to rest for the rest of the night.

The next day, Phedra awakes at about noon to find that servants have brought clothes, water, fruit etc. His Lordship greets the ladies and hopes that they are enjoying their stay. Neysa indicates that they will stay a little longer before heading back to their “estates” on the coast.

The two mysterious strangers have left early. No-one seems to know where they went at the manor. Investigation at the docks indicates that only the lady left. It is agreed that they will stay one more day then head back on the evening tide. Nothing extraordinary occurs and the magi return to the covenant with Father Grigori. It is agreed that he will return to the town every week or so to keep an eye on the situation.

Everything appears to return to normal with no further attacks or depradations being noticed. The missing fishing boat does not turn up, but the boat transporting the Lady does. It is agreed that the corpus vis should go to the covenants stores.

Council Meeting Autumn 1220

Dione calls the Council to order and asks what happened. Phedra reports on what happened (see Other Actions of 1220).

Melanthius asked about the shapechanging of the creature. Phedra explained that Euphemia had always seen it as that form but in the fight it had discarded its disguise. He then asked if any of us were born on a Saturday. He asked if any vis had been recovered. Phedra stated that she had been concerned that it may have been demonically tainted and therefore ordered the body burned.

Melanthius stated that he knew what it might be. He asked if anyone knew of the Vrykolakas. Phedra recalled that her mother used to try to scare her with them – uncorrupted corpses driven into unnatural life by demons, hungering for life. There is a brief debate about where the spirit originally attached to the body is – still in the body or in Hell with the soul.

Phedra reported that Eucalion is still on that side of the island and they were unable to track him. Melanthius stated that the demons prefer human prey and that he hopes the Aegis will be sufficient. Phedra reported that it will not be as the demons are of the fourth magnitude. Melanthius stated that this is unfortunate.

Phedra suggests that allowing the situation to escalate would be unwise. Dione suggests that some demon-slaying spells would be helpful. Neysa asked if the demons would be immune to fire. Melanthius is unsure, but stated that they can assume a spiritual form which would be immune. He is not sure about when they are in physical form.

Phedra states that she does not think that waiting to research spells is a good idea – there are people on that side of the island and the demons will only grow more powerful with each victim they prey on. Dione reluctantly agrees. Dione asks about why Melanthius asked about being born on the Saturday and he responds that the demons are unable to harm anyone born on a Saturday.

Neysa asks if the Church will do anything about the problem. Dione reports that Father Grigori is in the covenant and she is sure that the town has a priest. Probably. This is abandoned as an option. Melanthius reports that the covenant has little to do with the town as it is full of Venetians. He thinks that they think the covenant is a small fishing village as they haven’t even bothered to tax the covenant.

There is a discussion of means of disposal. Melanthius suggests powerful penetrating spells. Neysa states that she can manage this if they are not immune to fire. Phedra provides the arcane connection taken from the battle.

There is a discussion about what was on the other side of the gap. It is determined that there were probably 5 of them (one for each grave) and their grave dirt may be a weak arcane connection. An expedition is planned to recover it. It is generally agreed that someone raised the demons.

Dione asks if any of the magi have particularly useful spells in order to apportion vis from the stores. Neysa reports that she does. Euphemia states that she does not. Dione points out that her God-given gift allows her to see the demons when others do not. Phedra reports that her most damaging spell is the Crystal Dart. Dione suggests that she take Terram vis – it can be returned if not used. Phedra also requests Vim vis as she feels she may be able to spontaneously cast Perdo Vim effects.

Vis is distributed and the Council concludes

Other Events of 1220

End of Spring

Melanthius reports back that he could find nothing wrong with the covenant’s copy of Aegis of the Hearth. There is some discussion about what could have caused the Aegis to go down. It is generally agreed that it must have been an external event and it is agreed that all will stay alert for any cause.

Neysa Ex Miscellanea starts organising a Summer Solstice party.

End of Summer

Neysa’s party is going well until an earthquake hits. The epicentre appears to be either further inland or out to sea in that direction. It appears to be worse outside the Aegis and lasts for about 4 minutes. There are no fore- or after-shocks, no steaming from the bay or subsidence of the cliffs. This is generally considered to be a bad thing, and it is assumed to have a magical cause. No-one is currently out in that direction. Melanthius uses a sight enhancement spell to determine that the town appears undamaged and there is little agitation of the waves. The terrain prevents any determination of damage in the other direction. Dione discusses the matter with 3 grogs who head out to scout the surrounding area. It is agreed that the unfortunate incident should be further investigated in the morning. This breaks up the party, although Neysa tries to encourage people to stay and continue.

The scouts return less than an hour later and report that there are no unusual scents in the close vicinity and no obvious damage, but they do not wish to go deeper into the mountains before daylight.

The next day, Alcibiades rounds up a posse of grogs (including Thermistocles the ship captain). Phedra of House Bjornaer and Euphemia Ex Miscellanea also go. There are many goats on the first part of the journey. Good progress is made and the first rest break is 4 hours in – before Thermistocles incites anyone to murder. On moving on, a huge gouge through the mountains is found – almost a small pass. This is as close to the epicentre as can be determined. There is huge amounts of fallen rubble. The rent seems to pass entirely through the mountains and seems to be wide enough for a man to pass. Thermistocles essays passage through. He finds that the passage is not difficult and takes approximately 5 minutes, emerging on the other side of the mountains. There is no obvious feature visible so he returns.

Euphemia Ex Miscellanea and Phedra of House Bjornaer inspect the crack while Alcibiades checks for tracks. He finds some very faint claw marks on some of the rubble, which appear to be leading into the covenant’s side of the island. Phedra determines that the way the rubble has fallen is unusual and it has formed unusually small pieces of rubble rather than slabs of rock. Alcibiades approaches her and reports on the claw marks. Phedra goes with him to inspect. They are marks of 5 claw and must have been made after the earthquake. Phedra does not recognise them. Euphemia Ex Miscellanea attempts to examine the area with her mystic senses but is unsuccessful.

Thermistocles returns. He does not recognise the tracks, but takes great delight in recounting tales of clawed monsters. The grog in wolf form takes the scent. Euphemia Ex Miscellanea spontaneously casts an Intellego Vim effect to detect any trace of magics. She manages a second magnitude effect and detects traces of powerful magic in the area.

Phedra, Thermistocles and Alcibiades return back through the pass for a better look around. Two grogs stay with Euphemia and the other goes through the pass. Thermistocles scoops up Euphemia and the whole party goes through. There is a lot less rubble on this side. There are also a number of shallow, human-sized depressions dug into the scree which have been disturbed, as if a number of shallow graves had been dug up. There is also chalk writing on bits of rock which has been wiped off. They are unintelligible, but there is something about them which is ringing bells for Phedra. Euphemia examines the depressions. There is no evidence that they were in fact graves. Her mystical senses do not detect any anomalies. The wolf’s hackles are up and the grogs are nervous. The wolf changes form and reports that it smells of death but not as of dead bodies per se. Alcibiades asks if the scent of death is a trail that he can follow. The wolf is unhappy but agrees to follow the trail. Alcibiades points out that if the group continue it will be necessary to camp overnight. It is agreed that this is better than losing the trail.

Alcibiades allocates a grog to watch the pass until nightfall and instructs him to join the rest of the group then. The rest of the group sets off following the scent and continues until darkness falls. During the afternoon the tracker reports that the trail splits. Given that scent sticks better to living organisms than rock, it is agreed to follow the trail that leads down to meadowland. As the trail progresses, occasional dead plants are noted along the trail. Alcibiades decides to investigates closer one of the affected plants. It appears to have just died, as if someone had just poured poison on them. The affliction appears to have risen from the roots.

Thermistocles and Alcibiades compete to find the best campsite. Alcibiades finds a natural clearing close to a spring which appears to be the best. The trail is marked with stones for ease of re-finding in the morning and camp is made. Thermistocles makes a shelter and the grogs hunt for game and a watch schedule is determined.

The night is quiet. Too quiet. Thermistocles gets worried and investigates. He finds that a branch of the tree next to the camp has died – one where an owl had been. Euphemia has the next watch and nearly misses the leering black fanged face leaping at her from the darkness, but stumbles and falls out of its way. The wolf sharing her watch does not appear to have noticed anything. She wakes Alcibiades who investigates. The wolf reports that an owl flew at her. Alcibiades investigates the trees. There is a patch of dead grass under the tree. He can find nothing else and agrees to investigate further in the morning.

When morning comes, the magi perform the Parma Magica and go back to sleep for a few hours. Thermistocles goes hunting and finds a goat ripped to pieces and scattered over the landscape. Some of the internal organs may have been eaten, but could have just been scattered a bit further. He burns the remains and continues hunting. He finds some more dead goats at the bottom of a cliff – it appeared that they were chased over the cliff and the slowest one got caught. He brings the corpses back to camp to cook and reports on the vivisected one.

Euphemia explains about the owl/evil thing to Phedra. Phedra asks some questions – Euphemia had her Parma Magica up and was not dozing off. Her more unusual perceptions showed the same thing. Phedra concludes that the fanged thing was its true form and it was using a glamour to conceal itself. The wolf grog did not detect anything wrong with its scent or behaviour. Thermistocles reports that the dead goat appeared to have been ripped apart by huge claws.

The party continues on the trail. Goat for breakfast obviously agrees with the party as they progress rapidly. The wolf back at the crevasse had not yet reached the party. It is agreed that if he has not caught up by dusk of this evening, the party will go back to look for him.

The morning passes quietly. The trail leads down a very steep escarpment, nearly a cliff. Phedra turns into a salamander for the descent and manages easily, as do the wolves. Euphemia slowly glides down using a Rego Corpus effect, hovering over the rocks. On the way down, she sees the leering face rushing at her again. Everyone else sees an owl. As this is broad daylight, people are rather surprised. Euphemia chooses to ignore the owl and concentrate on her spell. The owl scratches her in the face as it goes for her eyes. Euphemia sees a leering face biting at her with fangs and trying to spit in her eye. Alcibiades automatically shoots an arrow at the owl. Or Euphemia, it’s hard to say. Euphemia is hit at any rate but at least the owl leaves Euphemia. It heads for Alcibiades instead and gets him in the face. Alarums and excursions follow. The owl appears to have magical resistance and excellent armour. The “owl” sheds its feathers revealing a humanoid, evil form comparable to Euphemia‘s description during the fight. It eventually dies, leaving a body that appears to have been dead for some time. Phedra detects that the corpse contains 4 pawns of vis in the long pointy teeth, but decides that it is likely to be demonically tainted so does not harvest it. The body is burned. During the fight, some of the creature’s blood is shed onto the tip of Thermistocles’ javelin, which Phedra uses as an arcane connection in an attempt (largely futile) to overcome the creature’s magic resistance.

It is agreed that the party should return to the covenant at this point as several members of the party are wounded. They make it back to the gap in the mountains with no sign of the missing grog. It is agreed that the 2 grogs will try to track him and the rest of the party will wait for the rest of the day. They are back the next morning and report that Eucalion (the missing grog) had been trying to lose pursuit and they lost the trail on the eastern side of the island. It is agreed that the best course of action is to return to the covenant. Phedra suggests that the magi may find something to track him with magically.

On return to the covenant, Dione is waiting and there is a Wizard’s Council called for debriefing (see Council minutes).

Seasonal Actions 1220 (magi)
actions, seasons
Year Season Euphemia Neysa Phedra Galenos
1220 Spring Read Introduction to the Form Creo Read The Power of Magic Read The Art of Animal Opening staff for enchantment
Summer Read Introduction to the Form Creo Read The Power of Magic Read The Graceful Arts of Finesse Read Introduction to the Form Rego
Autumn Read The Power of Magic Adventuring Adventuring
Winter Read The Power of Magic Study creo from vis Read On the Essential Nature of the Earth
August 5th, 2011

The session begins with the first session of the Magi’s Council. The order of business is as follows:

1. Allocation of vis
The magi are asked if they have any particular projects which would require vis to be allocated from the covenant. Melanthius of Jerbiton proposes that 15 pawns of Vim vis be released for any magus wishing to attune a talisman. This motion passes unanimously. However, Dione of Bjornaer proposes that any claiming this allotment should repay 5 pawns of vis of any type within 2 years. This motion also passes unanimously.

2. The magical cat
Dione of Bjornaer proposes giving the cat a probationary period. It is generally agreed that, although unlikely to prove useful, the wolves are currently watching it and the period should be indefinite. It should have the opportunity to earn priviledges.

3. Any other business
The Aegis of the Hearth is mentioned by Melanthius. He stated that he would examine the previous copy for any flaws. Neysa of Ex Miscelleanea mentioned that it might be worth checking to see if any other entities came in while the Aegis was down. Melanthius stated that he would ask the grogs to keep an eye out. Neysa suggested that it could be the work of an enemy magus. Dione stated that no magi have been spotted and it was not a large Aegis to start with so she does not feel that foul play is involved. They will look into it and any further information will be shared at the next meeting

There being no further business, the meeting concludes at this point.

Vis is distributed as below. In addition, Galenos of House Flambeau is allocated 15 pawns of Vim vis for the attunement of his talisman.

The following are available to claim from:
6 creo, 8 vim, 5 aquam, 7 terram, 4 ignem, 3 perdo

Neysa of Ex Miscellanea: 3 creo, 2 ignem
Phedra of Bjornaer: 2 creo, 1 perdo, 2 terram
Dione of Bjornaer: 3 aquam, 2 vim
Galenos of Flambeau: 2 perdo, 1 terram, 1 aquam, 1 ignem
Euphemia of Ex Miscellanea: 1 creo, 1 aquam, 1 terram, 1 vim, 1 ignem
Melanthius of Jerbiton: 3 terram, 2 vim

Leaving 3 vim to be placed in the covenant stores.

The magi disperse to their various pursuits.

The Story So Far

The year is 1220 and the final bastion of Roman civilisation has fallen into chaos. It is 16 years since the forces of the Fourth Crusade sacked Constantinople and instituted the reign of the Latin Emperors and the Crusader Lords rest uneasy in the domains they have carved from the Empire’s carcass. The Latin Empress Yolanda is dead and her successor hurries from the West. On the mainland the Byzantine successor state of Epiros hungers for the downfall of the Franks and their Venetian allies. In Nicaea the Greek Emperor in exile girds himself for war; everywhere there is rumour of devilry, as peasant and noble alike suspect that the desecration of the holy shrines of Constantinople has allowed Satan to pour his venom into the last lands of Rome.

Amidst this tumult stands the Theban tribunal of the Order of Hermes, magi great in power but still subject to the fears and ambitions of other men. Sworn to avoid meddling in the affairs of mundane lords, they stand apart from the chaos but are not immune to it. Many of its covenants have perished in the crusade or its aftermath, their lore lost or cast to the winds. There are those among its Leagues who see opportunity in uncertainty and those who see only destruction. This chronicle is an account of the Magi of the House of Wolves, newest of the Tribunal’s covenants.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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